I firmly apologize for what seems to be lack of diversity in this site, I can only review what I have, which obviously what I like. I make note to change that in the future. Another thing is that there is no story really with many of this comics, that pick up other than back then I was deeply into the occult, and Morrison was the only writer tackling strange cryptic languages, rituals using math and the divination of imagination. So possibly he was my only source of the metalfictional dogma I was following.
Out of all the Doom Patrol books that I own, this is the one I read the least, and perhaps I can enlighten you on the reason why. Even so I was looking for a theology that would stand in between the idea of fiction and dreams, of reality and imagination, the religion presented in this book was more of trap (as religion, is often use this sort of media) and not as tool of enlightenment as hope to achieve. And there you go, there another personal part about me.
This particular volume collects Doom Patrol (35 -41)
Story: We quickly introduce to a new bizarre (it the Doom Patrol after all) character, a sentient street who also happens to be transvestite, meanwhile a man who disdains everything abnormal has gathered his forces, the Men From N.O.W.H.E.R.E. The action quickly escalate and our team is drawn into the conflict along with strange shaggy man name Flex Mentallo. The second part of the book deals with the awakening of Rhea and her kidnapping by the forces of the Geomancers of the Kaleidoscope, while our heroes go to rescue her with the help of the Emissaries of the Orthodoxy. There also subplot about the Ant Farm and woman trying to find Flex Mentallo.
A find addition to our team, a sentient street with inclination for transvestism
An everyday man takes revenge on the abnormalities
Ironically enough using his own bizarre soldiers to fight the weird war
Art: It was all good until the unneeded art-shift, quickly things change from what where use regarding color, image and depth into another artist style, no smooth transition. It stop about four volumes and we are back to our depth, shadows and massive structures. This issue however does not compare with the previous in art techniques and skills, nothing is push beyond it boundaries as it was with the previous one.
This guys are just part the interstellar group of Emissaries of the Orthodoxy, sadly there never named but love to have them around
Dialogue: Very similar to the last issue; with long and strange conversation about the subtle ways the words of dogma change our universe, from wars fight with only a single taught to the smell of fear and the deadly affect of sweat that come from a million killing instinct physics. Incredible amount of trivia is toss about, into the nature of our existence and creatures that linger in between the physical and mental plane, things that drive lesser creatures insane, places were the concept of space is lost as it exist in a ever lasting moment. Otherwise I feel Morrison was sort of stepping on his own toes here.
Continues in: Doom Patrol Vol 4: Musclebound
Conclusion: At be the first to tell you, the start this issue is wonderful and it memorable with Danny and the Men from N.O.W.H.E.R.E the subtle idea of someone fighting the abnormal and extravagant is concept that wish we could see more often, with how many superhumans we see.
Now for the second part, ah this was I feel like allegorical story for how silly war is. This two forces the Orthodoxy of the Insect Mesh, calling themselves the true church of the cage, huh? Do you get because pretty obvious what going on here. There enemies, the Ultraquist Geomancers, who refuse the idea of the church. They soon start a war, with different phases and level of consciousness. That all great, actually sort of unique, a war of the minds using avatars of taught, sort like living propaganda, the issue was that it was coming to end, things start to fall apart because too much needed to be wrap up and not enough space and that issue all this collection particular, the lack of space for further adventures.
Yes, you can be as bizarre as you want in your plot but you have to fallow a sort of guideline, characters can’t develop new reasons for their actions or suddenly change their behaviors, it just jarring to the flow of the plot.